//kid.c
inherit NPC;

void create()
{
    set_name("小孩",({ "kid" }) );
    set("gender", "男性" );
    set("age", 6);
    set("long", "这是个农家小孩子\n");
    set("combat_exp", 50);
    set("shen_type", 0);
    set("str", 10);
    set("dex", 10);
    set("con", 10);
    set("int", 10);
    set("attitude", "friendly");
    setup();
    carry_object("/clone/misc/cloth")->wear();
}
